Shading#

Prepare your Shading export

Wizard will export the shading_GRP node.

Create a node and rename it as shading_GRP.

Alternative text

Then move your shading render graph in this node, but not the geometry. Wizard will export everything that is in this shading_GRP node.

Alternative text

Note

By default, if you name your group shading_GRP, wizard will create an export named main. You can also create custom exports by adding _*whatyouwant* after the group name, it will use this name without the first underscore as an export name. For example, shading_GRP_test will create an export named test.