Rigging#

Prepare your Rigging export

Wizard will export the rigging_GRP and a render_set. Create an empty group in your scene named rigging_GRP.

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Move all the stuff you will need to export in this group.

Note

Everything that is in this group will be exported

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Create a new set and name it render_set.

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Then move everything you will need in your render in this set, basically the meshes of the asset, but not the rig controllers or hair and cloth proxys.

Note

Everything that is in this render_set will be exported at the animation stage.

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Note

By default, if you name your group rigging_GRP and the render set render_set, wizard will create an export named main. You can also create custom exports by adding _*whatyouwant* after the group name and the render set name, it will use this name without the first underscore as an export name. For example, rigging_GRP_test and render_set_test will create an export named test.

You don’t need to prepare anything, wizard will export the whole scene.