CamrigΒΆ

Prepare your camrig export

Wizard will export the camrig_GRP and a render_set. Create an empty group in your scene named camrig_GRP.

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Move all the stuff you will need to export in this group.

Note

Everything that is in this group will be exported

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Create a new set and name it render_set.

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Then move everything you will need in your render in this set, basically your render camera shape, but not the rig controllers.

Note

Everything that is in this render_set will be exported at the animation or layout stage.

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Note

By default, if you name your group camrig_GRP and the render set render_set, wizard will create an export named main. You can also create custom exports by adding _*whatyouwant* after the group name and the render set name, it will use this name without the first underscore as an export name. For example, camrig_GRP_test and render_set_test will create an export named test.

Wizard will export the collection camrig_GRP. Create a collection in your scene named camrig_GRP and a child collection named render_set

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Move all the stuff you will need to export in this collection. Move the camera only in the render_set collection.

Note

By default, if you name your collection camrig_GRP and the render set render_set, wizard will create an export named main. You can also create custom exports by adding _*whatyouwant* after the group name and the render set name, it will use this name without the first underscore as an export name. For example, camrig_GRP_test and render_set_test will create an export named test.