Camrig#
Prepare your camrig export
Wizard will export the camrig_GRP and a render_set. Create an empty group in your scene named camrig_GRP.
Move all the stuff you will need to export in this group.
Note
Everything that is in this group will be exported
Create a new set and name it render_set.
Then move everything you will need in your render in this set, basically your render camera shape, but not the rig controllers.
Note
Everything that is in this render_set will be exported at the animation or layout stage.
Note
By default, if you name your group camrig_GRP and the render set render_set, wizard will create an export named main. You can also create custom exports by adding _*whatyouwant* after the group name and the render set name, it will use this name without the first underscore as an export name. For example, camrig_GRP_test and render_set_test will create an export named test.