Modeling#

Prepare your Modeling export

Wizard will export the modeling_GRP. Create an empty group in your scene named modeling_GRP.

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Move all the stuff you will need to export in this group.

Note

Everything that is in this group will be exported

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Note

By default, if you name your group modeling_GRP, wizard will create an export named main. You can also create custom exports by adding _*whatyouwant* after the group name, it will use this name without the first underscore as an export name. For example, modeling_GRP_test will create an export named test.

Wizard will export 3 empties, if they are in your scene :

  • modeling_GRP_LOD1

  • modeling_GRP_LOD2

  • modeling_GRP_LOD3

Each empty concern a level of details, if you don’t need level of details you can only use the modeling_GRP_LOD1.

Create the empties you need depending on the levels of details you need and move the objectse to export inside those empties, also depending on the level of details.

Here is the LOD1 empty :

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Here is the LOD2 empty :

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Warning

In blender, you can’t have two objects with the same name, so, in order to export the differents LOD# empties, you will need to rename all of your object with a suffix containing the level of detail of the object ( _LOD1, _LOD2 and _LOD3 )

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Wizard will export the wizard_modeling_output node.

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Note

By default, if you name your export node wizard_modeling_output, wizard will create an export named main. You can also create custom exports by adding _*whatyouwant* after the export node name, it will use this name without the first underscore as an export name. For example, wizard_modeling_output_test will create an export named test.